Outsourcing Estimation Methods at RocketBrush Studio
Hey there, let's dive into the fascinating world of game art estimations! This is an essential process in our studio, especially when striving for high-quality art that aligns perfectly with your vision and requirements. Let's get this show on the road with our step-by-step game art estimation guide.
Spill the beans about your game
We're all ears! Share the genre, inspiration, mechanics, lore, and any other juicy details about your game to give us a comprehensive understanding of your project. If you're protective about sensitive information, don’t sweat it, we're more than happy to slap an NDA on it before we get started!
Fess up about the details
What kind of graphical assets are you looking for? Let us know if it's character art, sketch/concept, animation, VFX, or anything else. If it's a concept art gig, drop some knowledge about your aesthetic and narrative goals - we're one of the top concept art studios out there! Also, don't forget to tell us the quantity of assets required and any deadlines so we can plan accordingly.
Show us your visual references
The best way to share your vision is by giving us a visual hello! Show us pictures of other games, in-game art, sketches, gameplay GIFs, or basically anything that resonates with your vibe. These images guide our artists' creativity towards your ideal art style.
Highlight the level of detail references too
Use the same visual references you provided earlier, but emphasize the ones that speak to the level of detail you want in your art. Fret not, regardless of the level of detail, we can adjust our artwork to match your art outsourcing estimation.
Give us a rough idea of size and resolution
If you haven't ironed out the specific measurements yet, just give us a ballpark figure.
Remember, every minor detail counts
Even the tiniest details can significantly impact the project's scope. So, tell us if the character will be transformed into a 3D model later, if the art needs a background, or if it'll get cropped at some point. It all makes a difference!
Want to simplify the process? Check out our new project brief template. If your project demands 3D works, don't hesitate to browse our 3D modeling essentials list for inspiration. Trust us, we're committed to supplying you with an accurate art outsourcing estimation, gathered after considering all the information and references you provide. After analyzing your details, we'll get back to you in 1-2 business days with the full estimation.
Ready to roll? Drop us a line at hello@ourwebsite or shoot us a message via the forms below. Want to know how we tackle new projects? Check out our process. Until then, we're eager to craft captivating game art exclusively for you!
- In our game, we focus on the fusion of cybersecurity and lifestyle, creating a unique and immersive experience for players. Our narrative revolves around an AI-powered smart city where fashion-and-beauty, food-and-drink, home-and-garden, technology, and travel are seamlessly integrated.
- For this project, we need a diverse range of graphical assets, including character art, animation, VFX, and UI/UX elements. Since our game heavily emphasizes artificial intelligence, we would appreciate it if our artists could showcase AI integration in their designs.
- To convey our vision, we've compiled a collection of visual references, including images from other games, concept art, gameplay GIFs, and architectural designs. These references provide a clear picture of the level of detail, style, and aesthetics we aim to achieve in our game.
- Specifically focusing on the level of detail, we admire intricate and highly-detailed art styles, with a particular fondness for photorealistic renderings. We hope our artists can incorporate this level of detail into their work to create an engaging and lifelike atmosphere.
- Regarding the size and resolution of the assets, we're currently aiming for a resolution of approximately 2K but are open to adjustments based on your recommendations and the game engine's requirements. As the game progresses, certain characters may be transformed into 3D models, so it would be beneficial if the initial pixel art could be easily converted for this purpose.